navigation
Create navigation regions, add agents, and place obstacles in Godot projects to implement pathfinding and AI movement systems.
Instructions
Navigation regions, agents, obstacles. Actions: create_region|add_agent|add_obstacle. Use help tool for full docs.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Action to perform | |
| project_path | No | Path to Godot project directory | |
| scene_path | No | Path to scene file | |
| name | No | Node name | |
| parent | No | Parent node path (default: .) | |
| dimension | No | 2D or 3D (default: 3D) | |
| radius | No | Agent/obstacle radius | |
| max_speed | No | Agent max speed |