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nodes

Destructive

Add, remove, rename, list, and modify properties of scene nodes in Godot projects.

Instructions

Scene node operations.

Actions (required params -> optional):

  • add (scene_path, name -> type="Node", parent=".", project_path)

  • remove (scene_path, name -> project_path)

  • rename (scene_path, name, new_name -> project_path)

  • list (scene_path -> project_path)

  • set_property (scene_path, name, property, value -> project_path)

  • get_property (scene_path, name, property -> project_path)

Node paths: relative to scene root using "/" (e.g., "Player/Sprite2D"). Use "." for root.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesAction to perform
project_pathNoPath to Godot project directory
scene_pathNoPath to scene file
nameNoNode name
typeNoNode type (for add, default: Node)
parentNoParent node path relative to scene root (for add, default: "." = root). Use "/" separator, e.g., "Player/Sprite2D"
new_nameNoNew name (for rename)
propertyNoProperty name (for get/set_property)
valueNoProperty value (for set_property)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate destructive hint=true. The description adds context by naming 'remove' and 'set_property' actions that modify state, but doesn't elaborate on consequences or prerequisites.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Concise but structured: opens with purpose, then lists actions with param patterns. Slightly verbose with the arrow notation, but overall efficient for the content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Lacks output description; no mention of return values for actions like 'list' or 'get_property'. For a tool with no output schema, this is a significant gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, baseline 3. The description adds value by grouping parameters per action (e.g., for 'add': scene_path, name -> type, parent, project_path), clarifying which params are used for which operation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Scene node operations' and lists specific actions (add, remove, rename, etc.), making the tool's purpose distinct from sibling tools which cover different domains like animation, audio, etc.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool vs siblings or when to choose one action over another. The description only lists actions with required/optional params, lacking context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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