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shader

Create, read, write, list, and retrieve parameters of Godot shader files. Manage shader types like canvas_item, spatial, particles, sky, or fog.

Instructions

Godot shader management. Actions: create|read|write|get_params|list. Use help tool for full docs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesAction to perform
project_pathNoPath to Godot project directory
shader_pathNoPath to .gdshader file
shader_typeNoShader type: canvas_item, spatial, particles, sky, fog (for create)
contentNoShader content (for create/write)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description does not disclose any behavioral traits beyond what the annotations provide. Annotations are minimal (readOnlyHint: false, destructiveHint: false), and the description fails to add context about side effects, permissions, or return behavior of actions like create/write.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise at two sentences, front-loading the purpose and listing actions. However, it could be more structured by explaining each action's behavior.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 5 parameters and no output schema, the description is incomplete. It does not explain return values, parameter dependencies (e.g., which params apply to which actions), or provide usage examples. The instruction to 'use help tool' indicates under-specification.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All 5 parameters have descriptions in the input schema (100% coverage), so the description adds no additional meaning. It merely lists actions, which are already defined in the schema's action parameter enum.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description identifies the tool as for Godot shader management and lists specific actions (create|read|write|get_params|list), which distinguishes it from sibling tools like animation, audio, etc. However, it lacks a clear verb-object statement and the term 'management' is somewhat vague, but the actions provide enough specificity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. The description does not mention prerequisites, context, or exclusions, leaving the agent to infer usage from the action list.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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