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animation

Create and manage animation players, animations, tracks, and keyframes in Godot 4.x projects. List existing animations for editing.

Instructions

Animation management. Actions: create_player|add_animation|add_track|add_keyframe|list. Use help tool for full docs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesAction to perform
project_pathNoPath to Godot project directory
scene_pathNoPath to scene file
nameNoAnimationPlayer node name
parentNoParent node path
anim_nameNoAnimation name
durationNoAnimation duration in seconds
loopNoWhether animation loops
track_typeNoTrack type: value, method, bezier
node_pathNoTarget node path for track
propertyNoTarget property for track
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide minimal info (readOnlyHint=false, etc.). The description does not add behavioral context such as side effects, required permissions, or return behavior. It redirects to 'help tool' which shifts the transparency burden.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short and lists actions concisely, but it lacks structure (e.g., no mention of parameter usage). It is not verbose but feels incomplete.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 11 parameters, multiple actions, and no output schema, the description is severely incomplete. It only lists actions and directs to help; this does not provide sufficient context for an AI agent to use the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds no extra meaning beyond listing actions; baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description specifies 'Animation management' and lists concrete actions (create_player, add_animation, etc.), making the tool's purpose clear. However, it does not differentiate from sibling tools like 'nodes' or 'scenes' that might also handle animation aspects.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., when to use animation vs. scenes or nodes). The description only states what the tool does, not the context or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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