animation
Creates and manages Godot animations by adding AnimationPlayer nodes, animations, tracks, and keyframes, while listing existing animation data.
Instructions
Animation management. Actions: create_player|add_animation|add_track|add_keyframe|list. Use help tool for full docs.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "animation"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loop | No | Whether animation loops | |
| name | No | AnimationPlayer node name | |
| action | Yes | Action to perform | |
| parent | No | Parent node path | |
| duration | No | Animation duration in seconds | |
| property | No | Target property for track | |
| anim_name | No | Animation name | |
| node_path | No | Target node path for track | |
| scene_path | No | Path to scene file | |
| track_type | No | Track type: value, method, bezier | |
| project_path | No | Path to Godot project directory |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||