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SamDreamsMaker

Unity API Communicator MCP Server

prefab_create

Convert a Unity scene GameObject into a reusable prefab asset, saving it as a .prefab file for consistent object management.

Instructions

Create a prefab asset from an existing scene GameObject. The prefab is saved as a .prefab file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesName of the scene GameObject to convert to prefab
pathNoFolder to save the prefab in (default: 'Assets')Assets
prefabNameNoCustom name for the prefab file (default: same as GameObject)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It states the tool creates and saves a prefab file, implying a write operation, but doesn't cover critical aspects like whether it modifies the original GameObject, requires specific permissions, handles errors (e.g., if the GameObject doesn't exist), or what happens on success/failure. For a mutation tool with zero annotation coverage, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core purpose. It avoids unnecessary words, but could be slightly more structured by explicitly mentioning the parameters or usage context to improve clarity without sacrificing brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description is incomplete. It doesn't explain the return value, error conditions, or behavioral details like whether the original GameObject is affected. Given the complexity of creating a prefab asset, more context is needed to guide an AI agent effectively.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema fully documents all three parameters. The description adds no additional meaning beyond what's in the schema (e.g., it doesn't clarify parameter interactions or provide examples). With high schema coverage, the baseline score of 3 is appropriate as the description doesn't compensate but doesn't detract either.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create a prefab asset') and resource ('from an existing scene GameObject'), with the specific output format ('.prefab file'). It distinguishes from siblings like 'prefab_apply', 'prefab_instantiate', and 'prefab_unpack' by focusing on creation from a GameObject, but doesn't explicitly differentiate from 'asset_create' or other asset-related tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. It doesn't mention when to choose 'prefab_create' over 'asset_create' for general asset creation, or how it relates to sibling tools like 'prefab_apply' for modifying existing prefabs. The description lacks context about prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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