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SamDreamsMaker

Unity API Communicator MCP Server

assets_list

List and filter assets in Unity projects by type or folder to manage game resources efficiently. Returns asset names, paths, and types for organized project navigation.

Instructions

List assets in the project. Filter by type and/or folder. Returns name, path, and type for each asset.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
typeNoFilter by asset type: Material, Texture2D, Prefab, Scene, Script, AudioClip, etc.
folderNoFolder to search in (default: 'Assets'). E.g. Assets/Materials
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It mentions filtering and return values (name, path, type), but lacks details on behavioral traits like pagination, rate limits, permissions required, or what happens with invalid inputs. This leaves significant gaps for an agent to understand the tool's behavior fully.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core purpose and efficiently covers filtering and return values in two concise sentences. Every sentence adds value without redundancy, making it well-structured and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no annotations and no output schema, the description partially compensates by specifying return values (name, path, type). However, it lacks details on output format, error handling, or usage context, leaving gaps for a read-only listing tool with two parameters.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents both parameters thoroughly. The description adds minimal value by mentioning filtering by type and folder, but does not provide additional semantics beyond what the schema states, such as default behaviors or interaction effects.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('List') and resource ('assets in the project'), making the purpose specific and understandable. However, it does not explicitly differentiate from sibling tools like 'gameobject_list' or 'camera_list' that also list different resource types, which prevents a perfect score.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, such as filtering needs or context-specific scenarios. It mentions filtering by type and folder but does not specify when this is necessary or preferable over other listing tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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