Skip to main content
Glama
SamDreamsMaker

Unity API Communicator MCP Server

material_float

Set float properties on Unity materials to adjust shader values like _Metallic or _Smoothness for visual effects.

Instructions

Set a float property on a material (e.g. _Metallic, _Smoothness, _Glossiness).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
materialPathYesAsset path to the material
propertyNameYesShader property name (e.g. _Metallic, _Smoothness)
valueYesFloat value to set
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It states the tool performs a 'Set' operation (implying mutation) but doesn't disclose behavioral traits like required permissions, whether changes are reversible, error conditions, or side effects. This is inadequate for a mutation tool with zero annotation coverage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core purpose and includes helpful examples. Every word earns its place with no redundancy or fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description is incomplete. It lacks behavioral context (e.g., permissions, side effects), return value information, and explicit usage guidelines relative to siblings. The high schema coverage doesn't compensate for these gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all three parameters. The description adds minimal value by providing examples of property names (e.g., _Metallic, _Smoothness, _Glossiness) but doesn't explain parameter interactions or constraints beyond what's in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Set a float property') and target resource ('on a material'), with specific examples of properties. It distinguishes from sibling tools like material_color or material_texture by focusing on float properties, though it doesn't explicitly name these alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage context through examples (e.g., _Metallic, _Smoothness) but doesn't explicitly state when to use this tool versus alternatives like material_color or material_properties. No guidance on prerequisites or exclusions is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/SamDreamsMaker/unity-api-communicator-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server