Skip to main content
Glama
SamDreamsMaker

Unity API Communicator MCP Server

asset_move

Move Unity assets to different folders by specifying source paths and target directories. This tool helps organize project files within the Unity Editor.

Instructions

Move an asset to a different folder.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sourcePathYesCurrent asset path (e.g. Assets/Materials/Wood.mat)
destinationFolderYesTarget folder (e.g. Assets/NewFolder)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the action ('Move') but doesn't explain critical behaviors like whether it overwrites existing assets, requires specific permissions, handles errors, or affects references. This leaves significant gaps for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence with no wasted words. It's appropriately sized and front-loaded, making it easy to understand quickly without unnecessary elaboration.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description is incomplete. It lacks details on behavioral traits, error handling, and return values, which are crucial for safe and effective tool invocation in this context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents both parameters fully. The description adds no additional meaning beyond what's in the schema, such as path format examples or constraints. Baseline 3 is appropriate when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('Move') and resource ('an asset'), making the purpose understandable. However, it doesn't differentiate from sibling tools like asset_rename or asset_delete, which also modify asset locations or states, so it lacks sibling distinction.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites, such as needing the asset to exist or the destination folder to be valid, nor does it refer to sibling tools like asset_rename for similar operations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/SamDreamsMaker/unity-api-communicator-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server