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SamDreamsMaker

Unity API Communicator MCP Server

asset_delete

Delete assets from Unity projects by specifying their file paths to remove unnecessary files and maintain project organization.

Instructions

Delete an asset from the project by its path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesAsset path to delete (e.g. Assets/Materials/Wood.mat)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden for behavioral disclosure. While 'Delete' implies a destructive operation, it doesn't specify whether deletion is permanent, reversible, requires specific permissions, or what happens to dependent resources. The description lacks critical behavioral context for a destructive operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, focused sentence with zero wasted words. It's front-loaded with the core action and resource, making it immediately scannable and efficient. Every word earns its place in conveying the essential information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a destructive operation with no annotations and no output schema, the description is inadequate. It doesn't explain what happens after deletion, whether there's confirmation, what errors might occur, or what the return value contains. The description leaves too many behavioral questions unanswered for a tool that permanently removes resources.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% with the single 'path' parameter fully documented in the schema. The description adds minimal value beyond the schema by mentioning 'by its path' but doesn't provide additional context about path format requirements, validation rules, or edge cases beyond what's already in the structured schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Delete') and resource ('an asset from the project'), making the purpose immediately understandable. However, it doesn't explicitly differentiate from sibling tools like 'gameobject_delete' or 'scene_close', which also perform deletion operations on different resource types.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites (e.g., asset must exist), exclusions (e.g., cannot delete locked assets), or relationships with sibling tools like 'asset_move' or 'assets_list' for verification.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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