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SamDreamsMaker

Unity API Communicator MCP Server

categories

Retrieve available Unity Editor categories to discover and access over 200 MCP tools for controlling GameObjects, Scenes, Assets, and other Unity components.

Instructions

List categories (read-only, no parameters required) [Category: discovery]

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It adds useful context by stating 'read-only' (indicating no mutations) and 'no parameters required', which clarifies safety and simplicity. However, it doesn't describe output format, pagination, or error behavior, leaving some gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise and front-loaded with essential information ('List categories') followed by key details in parentheses. Every word earns its place, with no wasted sentences, making it efficient and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's low complexity (0 parameters, no output schema), the description is somewhat complete but lacks details on return values or error handling. It covers basic behavior but doesn't fully prepare an agent for what to expect after invocation, leaving room for improvement in contextual understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 0 parameters with 100% coverage, so the schema fully documents the lack of parameters. The description compensates by explicitly stating 'no parameters required', adding clarity beyond the schema. This is helpful for an agent to understand it's a simple, parameterless call.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('List') and resource ('categories'), making the purpose specific and understandable. It distinguishes from siblings by focusing on categories rather than assets, gameobjects, or other resources, though it doesn't explicitly differentiate from similar list tools like 'assets_list' or 'camera_list'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage through the phrase '[Category: discovery]', suggesting it's for discovery purposes, but it doesn't explicitly state when to use this tool versus alternatives like 'discover' or other list tools. No exclusions or clear alternatives are provided, leaving usage context somewhat vague.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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