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SamDreamsMaker

Unity API Communicator MCP Server

console_compilation

Retrieve compilation errors and warnings from Unity's internal log system to identify and resolve code issues during development.

Instructions

Get compilation errors and warnings directly from Unity's internal log system (up to 100 entries).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden for behavioral disclosure. It mentions the 100-entry limit, which is useful context, but doesn't cover other important aspects like whether this is a read-only operation, if it requires specific Unity editor states, potential performance impacts, or error handling. The description adds some value but leaves significant behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that packs essential information: action, source, and limitation. Every word serves a purpose with no redundancy or unnecessary elaboration. It's appropriately sized and front-loaded with the core functionality.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no parameters and no output schema, the description provides adequate basic information about what the tool does. However, it lacks details about return format, error conditions, or integration with Unity's compilation workflow. Given the absence of annotations and output schema, more contextual information would be beneficial for full understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has 0 parameters with 100% schema description coverage, so the schema fully documents the absence of inputs. The description appropriately doesn't discuss parameters, maintaining focus on the tool's purpose. This meets the baseline expectation for parameter-less tools.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Get compilation errors and warnings') and the source ('from Unity's internal log system'), with a specific scope ('up to 100 entries'). It distinguishes from siblings like console_logs or console_errors by specifying it's for compilation-related issues. However, it doesn't explicitly contrast with all console-related tools, keeping it at a 4 rather than a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage during or after compilation processes in Unity, but doesn't explicitly state when to use this tool versus alternatives like console_logs or console_errors. No guidance on prerequisites or exclusions is provided, leaving usage context somewhat implied rather than clearly defined.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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