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SamDreamsMaker

Unity API Communicator MCP Server

gameobject_delete

Remove a GameObject and its children from a Unity scene by specifying the object's name. This tool enables developers to clean up scene hierarchies and manage object lifecycle through the Unity API Communicator MCP Server.

Instructions

Delete a GameObject from the scene by name. The object and all its children will be destroyed.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesName of the GameObject to delete
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses critical behavioral traits: the object and all its children will be destroyed, indicating a destructive, irreversible operation. However, it does not mention permissions, error handling, or what happens if the name doesn't exist.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loaded with the core action, and every sentence adds value: the first states the purpose, the second clarifies the scope (destruction of children). There is zero waste or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (destructive operation), no annotations, and no output schema, the description is mostly complete: it covers the action, parameter, and behavioral impact (destruction of children). However, it lacks details on error cases or return values, which would be helpful for full completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with the parameter 'name' fully documented in the schema. The description adds no additional parameter semantics beyond what the schema provides, such as format examples or constraints. Baseline 3 is appropriate when schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the specific action ('Delete') and resource ('GameObject from the scene by name'), distinguishing it from siblings like 'asset_delete' (for assets) and 'gameobject_clone' (for copying). It precisely defines what the tool does without being vague or tautological.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for deleting GameObjects by name, but does not explicitly state when to use this tool versus alternatives like 'asset_delete' (for assets) or 'gameobject_clone' (for copying). It provides basic context but lacks explicit exclusions or named alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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