material_texture
Apply textures to materials in Unity by specifying material and texture asset paths, with customizable shader property support for precise visual adjustments.
Instructions
Set a texture on a material. Default property is '_MainTex' (albedo/diffuse).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| materialPath | Yes | Asset path to the material | |
| texturePath | No | Asset path to the texture (omit to clear) | |
| propertyName | No | Shader property name (default: '_MainTex') | _MainTex |