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SamDreamsMaker

Unity API Communicator MCP Server

material_texture

Apply textures to materials in Unity by specifying material and texture asset paths, with customizable shader property support for precise visual adjustments.

Instructions

Set a texture on a material. Default property is '_MainTex' (albedo/diffuse).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
materialPathYesAsset path to the material
texturePathNoAsset path to the texture (omit to clear)
propertyNameNoShader property name (default: '_MainTex')_MainTex
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It implies a mutation operation ('Set') but does not disclose behavioral traits such as permission requirements, whether changes are reversible, error handling, or side effects. This is inadequate for a tool that modifies assets.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core purpose and includes essential details about defaults. Every word earns its place, with no wasted information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description is incomplete. It lacks information on behavioral aspects like error conditions, return values, or dependencies, which are crucial for safe and effective use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds minimal value by noting the default property '_MainTex' and its purpose ('albedo/diffuse'), but does not provide additional semantics beyond what the schema offers. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Set a texture on a material') and specifies the target resource ('material'), which is distinct from sibling tools like material_color or material_float. However, it does not explicitly differentiate from gameobject_material or material_properties, which might have overlapping functionality.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like material_color or material_properties. It mentions a default property but does not explain scenarios for using this tool over others, leaving usage context unclear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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