gameforge_lock_style_bible
Locks a project's visual Style Bible by computing color ramps, outline and shading rules, checkpoint/LoRA settings, and safe ControlNet/IP-Adapter/denoise bounds to prevent AI asset drift.
Instructions
Lock the visual Style Bible for a project: computes hue-shifted 5-step shadow-to-highlight color ramps, outline thickness, shading model, open-source checkpoint/LoRA names, and safe ControlNet + IP-Adapter + Denoise bounds so AI passes never drift.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| accent_hex | Yes | Accent 10% focal hex (e.g. '#F4B41A') | |
| outline_px | No | Outline weight in pixels (0 for lineless PBR, 1 for pixel/cel, 1.5 for painterly) | |
| project_id | Yes | ||
| denoise_max | No | Maximum denoise over 3D render before silhouette drift (default: 0.48) | |
| denoise_min | No | Minimum denoise over 3D render (default: 0.35) | |
| primary_hex | Yes | Primary 60% world/character base hex (e.g. '#3B5DC9') | |
| secondary_hex | Yes | Secondary 30% structural hex (e.g. '#7D5A4F') | |
| shading_style | No | ||
| base_checkpoint | No | Open-weights checkpoint filename (default: 'flux1-dev-fp8.safetensors') | |
| style_lora_name | No | Optional local LoRA filename trained via FluxGym/Kohya | |
| ipadapter_weight | No | IP-Adapter weight (0.55-0.70 prevents pose lockup while preserving identity) | |
| outline_color_hex | No | Dark chromatic outline hex (avoid pure #000000; default '#181425') | |
| style_lora_strength | No | LoRA strength (default: 0.75) | |
| negative_lock_tokens | No | Tokens strictly banned across all assets | |
| art_direction_summary | Yes | Clear description of visual aesthetic (e.g. 'Soft watercolor fantasy linework with warm parchment highlights and deep indigo shadows') | |
| positive_style_tokens | No | Comma-separated style prompt tokens |