gameforge_generate_tileset_spec
Generates deterministic 2D/2.5D tileset specifications by computing Blob/Wang/isometric tile coordinates, rendering pixel-exact PNG control masks, and writing LDtk JSON plus PBR recipes.
Instructions
Generate deterministic 2D / 2.5D environment tilesets: computes canonical 47-tile Blob or 16-tile Wang bitmask coordinates, renders a real pixel-exact .png Auto-Tile / 2:1 Isometric Diamond ControlNet guide mask on disk, and writes LDtk JSON + Material Maker PBR recipes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_id | Yes | ||
| tileset_id | Yes | ||
| autotile_mode | No | ||
| biome_description | Yes |