gameforge_blender_rig_and_sockets
Build a 19-bone humanoid rig with paper-doll sockets and six procedural actions in Blender, then retarget Mixamo/BVH clips so static 3D meshes animate immediately.
Instructions
Generate (and optionally run in Blender 4.x) a complete 19-Bone Game Humanoid Rig + Paper-Doll Socket + Animation Builder (bpy): normalizes metric height, binds all 19 torso/limb bones, retargets external Mixamo/BVH .fbx clips if provided, AND auto-generates 6 procedural biomechanical animation Actions (idle, walk, run, slash_combo_1, cast_spell, death) so static 3D meshes animate immediately!
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_id | Yes | ||
| character_id | Yes | ||
| execute_in_blender | No | ||
| external_mixamo_fbx_path | No | Optional external Mixamo / UniRig animated .fbx or .glb to retarget onto the 19-bone rig | |
| generate_mannequin_if_mesh_missing | No |