gameforge_build_complete_character_slice
Compile a complete character slice in one command, running a 12-stage pipeline from project lock and style bible through rigging, atlases, engine exports, and pixel audit.
Instructions
One-Command End-to-End Studio Compiler: runs the entire 12-stage GameForge pipeline (Project Lock -> Style Bible + .gpl -> Character Scale -> Paper-Doll Z-Matrix -> Combat Frame-Data -> ComfyUI Self-Adapting Workflows -> 20-Bone Animated Blender Rig + Baker -> Native PNG + Normal Atlas Stitching -> 47-Tile Mask -> Godot 4 + Unity C# + UE5 Pre-Sliced Packages -> Interactive HTML5 Torchlight Studio -> 10-Point Pixel Audit = 100/100)!
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| title | Yes | ||
| clip_name | No | ||
| accent_hex | No | ||
| project_id | Yes | ||
| primary_hex | No | ||
| character_id | Yes | ||
| display_name | No | Alias for character_name | |
| genre_preset | Yes | ||
| height_meters | No | ||
| secondary_hex | No | ||
| visual_prompt | No | ||
| workspace_dir | Yes | ||
| character_name | No | ||
| art_direction_summary | No |