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gameforge_build_complete_character_slice

Compile a complete character slice in one command, running a 12-stage pipeline from project lock and style bible through rigging, atlases, engine exports, and pixel audit.

Instructions

One-Command End-to-End Studio Compiler: runs the entire 12-stage GameForge pipeline (Project Lock -> Style Bible + .gpl -> Character Scale -> Paper-Doll Z-Matrix -> Combat Frame-Data -> ComfyUI Self-Adapting Workflows -> 20-Bone Animated Blender Rig + Baker -> Native PNG + Normal Atlas Stitching -> 47-Tile Mask -> Godot 4 + Unity C# + UE5 Pre-Sliced Packages -> Interactive HTML5 Torchlight Studio -> 10-Point Pixel Audit = 100/100)!

Input Schema

NameRequiredDescriptionDefault
titleYes
clip_nameNo
accent_hexNo
project_idYes
primary_hexNo
character_idYes
display_nameNoAlias for character_name
genre_presetYes
height_metersNo
secondary_hexNo
visual_promptNo
workspace_dirYes
character_nameNo
art_direction_summaryNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv2.0.0

TDQS

C2.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations, so the description carries the full burden. It does disclose genuinely useful behavior: the ordered stage list tells the agent this writes many artifacts (rig, atlas, tilesets, Godot/Unity/UE5 packages, HTML5 studio) into workspace_dir and ends with an audit. But it says nothing about runtime, re-runnability, failure/partial-output behavior, or what happens to pre-existing outputs.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The lead phrase 'One-Command End-to-End Studio Compiler' is front-loaded and useful, but the 12-stage parenthetical chained with arrows plus the '= 100/100!' exclamation is marketing padding. It is one long run-on sentence that mixes the tool's purpose with output inventory.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 14-parameter, side-effect-heavy orchestrator with no annotations and no output schema, the description should cover prerequisites, artifact locations, and key parameter meanings. It instead delivers a stage list and a score claim, leaving the agent unable to construct a valid call or anticipate results.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

14 parameters with only 7% schema description coverage, and the description gives zero parameter-level meaning: genre_preset, the three hex colors, height_meters, visual_prompt, clip_name, and the character_name/display_name alias are all undocumented. Mentions of 'Style Bible' and 'Character Scale' only faintly hint at art_direction/height fields, far short of compensating for the coverage gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific action and resource: runs the full 12-stage GameForge pipeline from project lock through engine exports and a pixel audit. That makes its role as the orchestrator over the individual stage siblings (gameforge_lock_style_bible, gameforge_compile_sprite_atlas, gameforge_export_godot_package, etc.) inferable, though it never explicitly says 'this is the composite of those tools'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No statement of when to run the full pipeline vs. the individual stage tools, no prerequisites (does a project/character already need to exist?), and no warnings about cost or duration. The only guidance is the implicit 'one command = everything', which an agent cannot use to choose between this and the 20+ granular siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.