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gameforge_generate_interactive_preview

Compile a standalone HTML5 2.5D studio inspector with embedded character atlases, sockets, and hitboxes to test shaders, turntables, paper-doll layers, and hitstop.

Instructions

Compile a standalone, zero-dependency HTML5 2.5D Studio Inspector (<char>_preview_studio.html) embedding the stitched Albedo Atlas, Tangent Normal-Map Atlas, Paper-Doll Weapon & Cape Atlases, Socket Coordinates, and Hitboxes—featuring a live 60fps per-pixel mouse-cursor Torchlight Normal Shader, 8/16-dir turntable, Paper-Doll Z-order swaps, and Hitstop tester!

Input Schema

NameRequiredDescriptionDefault
clip_nameNoClip to embed (default 'walk')
project_idYes
character_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv2.0.0

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the burden alone. It thoroughly describes the generated file's runtime features (60fps shader, turntable, z-order swaps, hitstop tester), which is useful behavioral context. However, it omits side effects like where the file is written, whether existing files are overwritten, and what prior state is required, leaving gaps for a file-generating mutation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The definition is front-loaded with the verb and artifact, which is good. But the single long sentence is packed with marketing-style feature jargon ('Torchlight Normal Shader', '8/16-dir turntable') that, while informative, is dense and could be structured into clearer prerequisite/behavior clauses.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is rich about the generated artifact and its embedded content, which covers the output side reasonably well since no output schema exists. It is incomplete about prerequisites (e.g., atlas/Socket/Hitbox data must exist), file-write behavior, and the roles of the required IDs, which an agent needs to invoke this correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 33% (only clip_name is documented). The description does not explain project_id or character_id at all, aside from a passing `<char>` hint in the filename template. It fails to compensate for the low coverage, adding no meaningful parameter guidance beyond what the schema already shows.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('Compile') and a named artifact ('standalone, zero-dependency HTML5 2.5D Studio Inspector') with the exact output filename pattern. This is clearly distinct from sibling tools like gameforge_compile_sprite_atlas or the export packages, so an agent can identify it without opening the schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit when-to-use, when-not-to-use, or alternatives are named. The phrase 'embedding the stitched ... Atlases' implies a prerequisite (atlases must already exist), but this dependency is never stated as a condition for calling the tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.