gameforge_audit_asset_consistency
Audit game art assets for pixel-verified consistency: validate camera math, palettes, rigs, atlases, animation clips, and HTML5 previews to catch AI halo artifacts and export mismatches.
Instructions
Run the ruthless 10-Point Pixel-Verified Technical Art QA Gate: inspects Vault trigonometry, Style Bible denoise bounds, cos(pitch) scale math, .gpl palette, Paper-Doll Z-matrix, AND binary-decodes the stitched Albedo & Tangent Normal PNG atlases (verifying exact dimensions, zero semi-transparent AI halo pixels, (128,128,255) neutral normals, pre-sliced engine clips, and HTML5 preview).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clip_name | No | Clip to pixel-verify (defaults to first character animation or 'walk') | |
| project_id | Yes | ||
| character_id | No |