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gameforge_export_godot_package

Export a Godot 4.x character package with pre-sliced atlases, wired textures, a Y-sorted scene, and GDScript controller—no empty placeholders—using project and character IDs.

Instructions

Export a 100% ready-to-play Godot 4.x character package with ZERO empty placeholders: pre-slices every AtlasTexture Rect2(x, y, w, h) across all 8/16 directions & clips inside .tres, wires Diffuse + Tangent Normal Map into CanvasTexture, builds the Y-Sorted .tscn scene with Paper-Doll sockets, and writes the GDScript controller.

Input Schema

NameRequiredDescriptionDefault
project_idYes
character_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv2.0.0

TDQS

B3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose the substantive behavior: it writes multiple file types (.tres, .tscn, .gd) and materializes textures and sockets. However, it doesn't say where files land, whether an existing package is overwritten, what happens if assets are missing, or whether the operation is reversible — all critical for an unannotated write tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence that spends its length on concrete, differentiating detail rather than restating the name. The '100% ready-to-play' / 'ZERO empty placeholders' capitalization is promotional padding, but it is brief and conveys an actual guarantee about output completeness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a multi-artifact generation tool with no annotations and no output schema, the description does establish what is produced, but omits destination paths, return value, preconditions, and failure modes. An agent knows what it gets but not enough to call it safely or to know when to call it in a pipeline.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% for two required parameters, so the description must compensate and it says nothing about project_id or character_id. Their names are self-evident, but no format, source (where to obtain the IDs), or validation semantics are added.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb (Export) plus a precisely scoped resource (a Godot 4.x character package), with the internal artifacts enumerated: .tres atlas slicing, CanvasTexture wiring, .tscn scene, GDScript controller. The 'Godot 4.x' qualifier implicitly distinguishes it from gameforge_export_unity_package and gameforge_export_unreal_package, but it never names those siblings to make the routing explicit.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no 'use when' clause, no prerequisite stated (e.g. that a character must already be registered or a slice built), and no ordering guidance relative to gameforge_build_complete_character_slice or gameforge_compile_sprite_atlas. The agent must infer the export stage entirely from the tool name and the sibling list.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.