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gameforge_generate_3d_from_sheet

Generate a self-hosted open-source pipeline script to convert a locked 2D turnaround sheet into a clean manifold .glb mesh, supporting TRELLIS.2, Hunyuan3D 2.1, and TripoSR.

Instructions

Generate a self-hosted 100% open-source Image-to-3D pipeline script & job spec (supporting TRELLIS.2 MIT, Hunyuan3D 2.1, and TripoSR MIT low-VRAM fallback) to convert a locked 2D turnaround sheet into a clean manifold .glb mesh.

Input Schema

NameRequiredDescriptionDefault
project_idYes
character_idYes
target_facesNo
open_model_backendNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv2.0.0

TDQS

C2.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the burden of behavioral disclosure. It usefully reveals that the tool produces a self-hosted open-source pipeline script and job spec rather than directly executing the mesh conversion, and it names supported backends including a low-VRAM fallback, but it omits side effects, file write locations, permissions, and execution constraints.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single dense sentence with the core purpose front-loaded. The parenthetical backend list is long but informative and avoids unnecessary filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 4-parameter generation tool with no annotations, no output schema, and 0% schema description coverage, the description is too thin. It states the high-level output but leaves parameter semantics, prerequisites, and operational behavior largely unexplained.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate, but it explains only the backend choices in general terms and does not clarify project_id, character_id, or target_faces. The backend names and license notes add some meaning beyond the enum, but most parameters remain undocumented in both schema and description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb (generate), resource (pipeline script and job spec), and domain (Image-to-3D from a locked turnaround sheet into a .glb mesh). It is clear what the tool produces, though it does not explicitly distinguish itself from related siblings such as gameforge_generate_turnaround_workflow or gameforge_blender_ortho_turntable_bake.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit guidance on when to use this tool versus alternatives, nor on prerequisites such as whether the turnaround sheet must already be locked or whether style-bible locking is required first. The 'locked 2D turnaround sheet' phrase implies an input condition, but the description does not state sequencing or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.