gameforge_generate_consistent_sprites_workflow
Build a sprite consistency workflow that combines Blender depth/lineart passes, turnaround IP-Adapter, clamped denoise, and alpha matting, then optionally run frames or batches on ComfyUI.
Instructions
Build (and optionally execute frame-by-frame or batch on ComfyUI) a self-adapting Sprite Consistency workflow combining Blender's Depth + Lineart orthographic passes + Turnaround IP-Adapter + clamped Denoise + dynamic Alpha Matting (zero VHS node lock-in!).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clip_name | Yes | ||
| project_id | Yes | ||
| character_id | Yes | ||
| denoise_strength | No | ||
| workflow_profile | No | ||
| submit_to_comfyui | No |