gameforge_compute_paperdoll_zorder
Computes per-angle Z-index draw priority for modular 2.5D paper-doll equipment across 4, 8, or 16 directions and writes paperdoll_zmatrix.json for consistent layering.
Instructions
Solve 2.5D multi-angle modular equipment layering (Ragnarok Online / Diablo Paper-Doll system). Outputs exact per-angle Z-index draw priority for Body, Head, Hair, Top/Mid Headgear, Right Weapon, Left Shield, and Back Wings/Cape across 8 or 16 directions, and writes paperdoll_zmatrix.json.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| directions | No | Defaults to project's direction count | |
| project_id | Yes | ||
| character_id | Yes |