gameforge_export_unity_package
Exports a Unity C# package that auto-slices sprite grids and generates animation, blend tree, and prefab assets, eliminating manual rigging.
Instructions
Export a zero-manual-drag Unity C# package: AssetPostprocessor auto-slices the entire cols x rows sprite grid (SpriteMetaData[] with exact Foot Pivot) + binds URP 2D _NormalMap, while StudioBuilder.cs programmatically generates .anim ObjectReferenceKeyframe[] sprite curves, wires the 8-way BlendTree, and saves a complete .prefab!
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_id | Yes | ||
| character_id | Yes |