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{
"filename": "documentation_zh-cn_unreal-engine_audio-synesthesia-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_audio-synesthesia-in-unreal-engine.md",
"triples": [
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"subject": "音频共感插件",
"predicate": "包含",
"object": "音频分析器",
"context": "音频共感插件自动创建音频分析器资源,用于分析音频数据",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频共感插件",
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"context": "插件专门提供NRT(非实时)分析功能,适用于编辑器环境",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AudioSynesthesiaNRT",
"predicate": "继承",
"object": "音频分析器",
"context": "AudioSynesthesiaNRT是音频分析器的具体实现类型",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "LoudnessNRT",
"predicate": "属于",
"object": "AudioSynesthesiaNRT",
"context": "LoudnessNRT是AudioSynesthesiaNRT的一种具体分析器类型",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "ConstantQNRT",
"predicate": "属于",
"object": "AudioSynesthesiaNRT",
"context": "ConstantQNRT是另一种AudioSynesthesiaNRT分析器类型",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "OnsetNRT",
"predicate": "属于",
"object": "AudioSynesthesiaNRT",
"context": "OnsetNRT是第三种AudioSynesthesiaNRT分析器类型",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "LoudnessNRT",
"predicate": "使用",
"object": "LoudnessNRTSettings",
"context": "LoudnessNRT分析器通过LoudnessNRTSettings进行参数配置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "ConstantQNRT",
"predicate": "使用",
"object": "ConstantQNRTSettings",
"context": "ConstantQNRT分析器需要ConstantQNRTSettings进行配置",
"direction": "unidirectional",
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},
{
"subject": "OnsetNRT",
"predicate": "使用",
"object": "OnsetNRTSettings",
"context": "OnsetNRT分析器依赖OnsetNRTSettings进行参数调整",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频共感插件",
"predicate": "驱动",
"object": "游戏动画和效果",
"context": "插件分析的音频元数据可用于驱动与音效耦合的游戏元素",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "LoudnessNRT",
"predicate": "测量",
"object": "感知响度",
"context": "该分析器专门测量人类感知的音频响度而非简单振幅",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "ConstantQNRT",
"predicate": "分析",
"object": "频率波段强度",
"context": "该分析器测量音频中类似钢琴音符排列的波段强度",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "OnsetNRT",
"predicate": "检测",
"object": "音频起始事件",
"context": "该分析器专门检测音符起始、敲击等音频起始事件",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频共感NRT",
"predicate": "适用于",
"object": "USoundWave",
"context": "该资源类型专门用于分析USoundWave音频资源",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频分析器",
"predicate": "生成",
"object": "音频元数据",
"context": "分析器处理音频后生成可用于脚本和蓝图的元数据",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "蓝图",
"predicate": "使用",
"object": "LoudnessNRT数据",
"context": "蓝图中可以访问分析器生成的响度数据驱动游戏逻辑",
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"confidence": 0.9
},
{
"subject": "AudioComponent",
"predicate": "关联",
"object": "LoudnessNRT分析器",
"context": "蓝图中AudioComponent需要关联分析器使用的音效文件",
"direction": "bidirectional",
"confidence": 0.8
},
{
"subject": "非实时分析",
"predicate": "优势",
"object": "性能优化",
"context": "在编辑器中预先分析避免运行时的高开销计算",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "音频共感插件",
"predicate": "状态",
"object": "Beta功能",
"context": "当前版本为测试功能,产品发布需谨慎使用",
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"confidence": 0.9
}
],
"timestamp": "2025-06-15T18:09:14.158Z",
"warnings": [],
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}