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{
"filename": "documentation_zh-cn_unreal-engine_animation-modifiers-section-in-the-unreal-engine-project-settings",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_animation-modifiers-section-in-the-unreal-engine-project-settings.md",
"triples": [
{
"subject": "动画修饰符",
"predicate": "包含",
"object": "默认动画修饰符",
"context": "帮助学习者理解动画修饰符功能的具体实现方式,了解系统预设的修饰符集合",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画修饰符",
"predicate": "控制",
"object": "在导入时应用动画修饰符",
"context": "展示动画修饰符系统的行为控制机制,帮助学习者掌握导入流程自动化配置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "默认动画修饰符",
"predicate": "应用于",
"object": "动画序列导入",
"context": "说明预设修饰符的应用场景,帮助学习者建立工作流程认知",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "在导入时应用动画修饰符",
"predicate": "影响",
"object": "动画资源处理流程",
"context": "帮助学习者理解该设置对整体工作流的影响,指导开发环境配置决策",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "项目设置",
"predicate": "包含",
"object": "动画修饰符配置",
"context": "建立项目配置与动画系统的关联认知,指导学习者找到相关设置位置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画序列",
"predicate": "可被处理",
"object": "动画修饰符",
"context": "明确修饰符的作用对象,帮助学习者理解动画数据处理流程",
"direction": "bidirectional",
"confidence": 0.9
}
],
"timestamp": "2025-06-15T18:03:01.307Z",
"warnings": [],
"metadata": {
"fileSize": 1336,
"contentLength": 1028,
"processingTimeMs": 30909
}
}