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{
"filename": "documentation_zh-cn_unreal-engine_audio-engine-overview-in-unreal-engine",
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"triples": [
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},
{
"subject": "虚幻音频引擎",
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"context": "音频引擎与蓝图系统集成,允许通过可视化脚本控制音频行为",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "USoundWave",
"predicate": "存储",
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"context": "所有导入的音频资产最终都会封装为USoundWave对象",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Sound Cue",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Sound Cue编辑器",
"predicate": "用于",
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"context": "专门的可视化工具用于构建复杂的音效逻辑拓扑",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音效衰减设置",
"predicate": "控制",
"object": "空间化行为",
"context": "衰减设置资产是配置3D音效空间化的主要方式",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音效衰减设置",
"predicate": "控制",
"object": "距离衰减",
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"direction": "unidirectional",
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},
{
"subject": "音频组件",
"predicate": "实现",
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"context": "通过音频组件可以在运行时动态调整音效参数",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音效类",
"predicate": "分组管理",
"object": "相关音效",
"context": "音效类用于对具有相同语义的音效进行统一控制",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音效混合",
"predicate": "实现",
"object": "音量压低效果",
"context": "通过音效混合可以动态调整不同音效类的相对音量",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音效并发",
"predicate": "限制",
"object": "同时播放音效数量",
"context": "并发管理防止同类型音效过多导致的混音问题",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "子混音图表",
"predicate": "应用",
"object": "DSP效果处理",
"context": "子混音系统允许构建复杂的音频处理管线",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频调制插件",
"predicate": "扩展",
"object": "参数控制能力",
"context": "该插件提供了更灵活的音效参数动态调制方式",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚幻音频引擎",
"predicate": "支持",
"object": "第三方空间化插件",
"context": "引擎架构允许集成HRTF等高级空间化解决方案",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频引擎调试",
"predicate": "使用",
"object": "Unreal Insights工具",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "资产烘焙",
"predicate": "依赖",
"object": "目标平台编解码器",
"context": "音频资产最终格式根据目标平台特性自动优化",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Sound Cue",
"predicate": "支持",
"object": "Gameplay参数映射",
"context": "音效设计可以与游戏逻辑参数动态绑定",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频混合器",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "空间化音效",
"predicate": "支持",
"object": "平移模式配置",
"context": "开发者可以选择线性或等功率等不同空间化算法",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "音频引擎API",
"predicate": "分为",
"object": "PlaySound和SpawnSound",
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"direction": "unidirectional",
"confidence": 0.9
}
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