We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/yarnovo/unreal-engine-knowledge-graph-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server
{
"filename": "documentation_zh-cn_unreal-engine_animation-constraint-tools-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_animation-constraint-tools-in-unreal-engine.md",
"triples": [
{
"subject": "动画约束工具",
"predicate": "包含",
"object": "位置约束",
"context": "位置约束是动画约束工具的一种类型,用于控制对象的位置变换",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "包含",
"object": "旋转约束",
"context": "旋转约束是动画约束工具的一种类型,用于控制对象的旋转变换",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "包含",
"object": "缩放约束",
"context": "缩放约束是动画约束工具的一种类型,用于控制对象的缩放变换",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "包含",
"object": "父节点约束",
"context": "父节点约束是动画约束工具的一种类型,用于控制对象的所有变换通道",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "包含",
"object": "LookAt约束",
"context": "LookAt约束是动画约束工具的一种类型,用于控制对象的旋转以瞄准目标",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "依赖",
"object": "控制绑定资产",
"context": "使用动画约束工具需要先创建控制绑定资产",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "依赖",
"object": "动画模式",
"context": "使用动画约束工具需要启用动画模式",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "依赖",
"object": "Sequencer",
"context": "动画约束工具主要在Sequencer中使用",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "约束管理器Actor",
"predicate": "管理",
"object": "动画约束工具",
"context": "约束管理器Actor用于查看和管理关卡中的所有约束",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "父节点约束",
"predicate": "扩展",
"object": "位置约束",
"context": "父节点约束可以控制所有变换通道,包括位置、旋转和缩放",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "父节点约束",
"predicate": "扩展",
"object": "旋转约束",
"context": "父节点约束可以控制所有变换通道,包括位置、旋转和缩放",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "父节点约束",
"predicate": "扩展",
"object": "缩放约束",
"context": "父节点约束可以控制所有变换通道,包括位置、旋转和缩放",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "LookAt约束",
"predicate": "特殊化",
"object": "旋转约束",
"context": "LookAt约束是一种特殊的旋转约束,专门用于瞄准目标",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "动画约束工具",
"predicate": "生成",
"object": "补偿性关键帧",
"context": "创建约束时会自动生成补偿性关键帧,以维护子节点的当前视觉位置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "支持",
"object": "动态偏移",
"context": "可以启用动态偏移来控制是否允许子对象制作动画",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "支持",
"object": "维持偏移",
"context": "可以启用维持偏移来控制约束是使用绝对坐标还是相对坐标",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "支持",
"object": "烘焙约束",
"context": "可以将约束效果烘焙到关键帧,以便进一步编辑",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画约束工具",
"predicate": "支持",
"object": "补偿关键帧",
"context": "可以重新创建补偿性关键帧来修复约束中断问题",
"direction": "unidirectional",
"confidence": 0.9
}
],
"timestamp": "2025-06-15T18:01:42.289Z",
"warnings": [
{
"type": "large_file",
"message": "文档内容较长,可能增加API调用成本 (10436 字符)",
"timestamp": "2025-06-15T18:00:44.015Z"
}
],
"metadata": {
"fileSize": 15444,
"contentLength": 10436,
"processingTimeMs": 58281
}
}