We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/yarnovo/unreal-engine-knowledge-graph-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server
{
"filename": "documentation_zh-cn_unreal-engine_adding-components-to-an-actor-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_adding-components-to-an-actor-in-unreal-engine.md",
"triples": [
{
"subject": "虚幻引擎",
"predicate": "包含",
"object": "蓝图可视化脚本",
"context": "蓝图可视化脚本是虚幻引擎的核心功能之一,用于无需编写代码即可创建游戏逻辑",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚幻引擎",
"predicate": "支持",
"object": "C++编程",
"context": "虚幻引擎提供完整的C++编程支持,适合需要高性能和深度定制的开发",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚幻引擎",
"predicate": "包含",
"object": "Niagara视觉效果系统",
"context": "Niagara是虚幻引擎内置的高级粒子效果系统,用于创建复杂的视觉特效",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚幻引擎",
"predicate": "支持",
"object": "移动端开发",
"context": "虚幻引擎提供专门的工具和优化方案支持移动平台开发",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚幻引擎",
"predicate": "包含",
"object": "UMG和Slate",
"context": "UMG和Slate是虚幻引擎的用户界面创建工具,分别面向设计师和程序员",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚幻引擎",
"predicate": "包含",
"object": "动画系统",
"context": "虚幻引擎提供完整的2D和3D角色与物体动画工具链",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚幻引擎",
"predicate": "支持",
"object": "虚拟制片",
"context": "虚幻引擎提供专门的媒体框架支持虚拟制片工作流程",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "蓝图可视化脚本",
"predicate": "互补",
"object": "C++编程",
"context": "蓝图适合快速原型设计,C++适合性能关键部分,两者可以混合使用",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "Niagara视觉效果系统",
"predicate": "依赖",
"object": "渲染子系统",
"context": "Niagara粒子效果需要依赖虚幻引擎的渲染管线实现最终视觉效果",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "动画系统",
"predicate": "使用",
"object": "控制绑定",
"context": "虚幻引擎的动画系统使用控制绑定来驱动角色骨骼动画",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "UMG",
"predicate": "基于",
"object": "Slate",
"context": "UMG用户界面系统是基于更底层的Slate框架构建的",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "虚拟世界构建",
"predicate": "依赖",
"object": "光照阴影系统",
"context": "构建高质量的虚拟世界需要依赖虚幻引擎先进的光照和阴影系统",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "游戏玩法实现",
"predicate": "使用",
"object": "游戏框架",
"context": "实现各类游戏玩法需要理解和运用虚幻引擎的游戏框架(如GameMode、Controller等)",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "内容优化",
"predicate": "依赖",
"object": "性能分析工具",
"context": "有效的内容优化需要依赖虚幻引擎提供的性能分析和诊断工具",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "音频系统",
"predicate": "使用",
"object": "SoundCue",
"context": "虚幻引擎的音频系统使用SoundCue来设计和播放复杂的音频效果",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "材质系统",
"predicate": "影响",
"object": "渲染效果",
"context": "材质系统的设计和实现直接影响最终的渲染视觉效果",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动态设计",
"predicate": "使用",
"object": "动画工具",
"context": "动态设计工作流程需要使用虚幻引擎的动画工具来创建图形动画",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "项目发布",
"predicate": "依赖",
"object": "平台支持",
"context": "项目发布流程需要依赖虚幻引擎对目标平台的打包和部署支持",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "开发流程",
"predicate": "包含",
"object": "版本控制",
"context": "高效的开发流程需要包含版本控制系统与虚幻引擎的集成",
"direction": "unidirectional",
"confidence": 0.8
}
],
"timestamp": "2025-06-15T17:55:14.069Z",
"warnings": [],
"metadata": {
"fileSize": 8149,
"contentLength": 6577,
"processingTimeMs": 68146
}
}