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{
"filename": "documentation_zh-cn_unreal-engine_adding-a-firstperson-camera-mesh-and-animation",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_adding-a-firstperson-camera-mesh-and-animation.md",
"triples": [
{
"subject": "第一人称摄像机",
"predicate": "控制",
"object": "变换属性",
"context": "第一人称摄像机通过变换属性的旋转值来控制方向",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "变换属性",
"predicate": "包含",
"object": "旋转值",
"context": "变换属性包含旋转值,用于控制3D空间中的旋转",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "旋转值",
"predicate": "包含",
"object": "俯仰、偏转、滚动",
"context": "旋转值由俯仰、偏转和滚动三个分量组成,分别控制不同轴的旋转",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "俯仰",
"predicate": "控制",
"object": "X轴旋转",
"context": "俯仰控制沿X轴的旋转,使对象上下旋转",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "偏转",
"predicate": "控制",
"object": "Y轴旋转",
"context": "偏转控制沿Y轴的旋转,使对象左右旋转",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "滚动",
"predicate": "控制",
"object": "Z轴旋转",
"context": "滚动控制沿Z轴的旋转,使对象左右倾斜",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "第一人称游戏",
"predicate": "主要使用",
"object": "偏转和俯仰",
"context": "第一人称游戏通常使用偏转和俯仰来控制摄像机移动",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "BP_FirstPersonCharacter",
"predicate": "包含",
"object": "Camera Input节点组",
"context": "BP_FirstPersonCharacter蓝图中的EventGraph包含Camera Input节点组,用于处理摄像机输入",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "IA_Look输入操作",
"predicate": "生成",
"object": "FVector2d值",
"context": "IA_Look输入操作在被触发时会返回一个FVector2d值,用于控制摄像机旋转",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Add Controller Yaw Input",
"predicate": "处理",
"object": "偏转输入",
"context": "Add Controller Yaw Input函数节点处理偏转输入,控制摄像机左右旋转",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Add Controller Pitch Input",
"predicate": "处理",
"object": "俯仰输入",
"context": "Add Controller Pitch Input函数节点处理俯仰输入,控制摄像机上下旋转",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "BP_FirstPersonCharacter",
"predicate": "包含",
"object": "胶囊体组件",
"context": "BP_FirstPersonCharacter包含胶囊体组件,用于角色碰撞",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "BP_FirstPersonCharacter",
"predicate": "包含",
"object": "骨骼网格体组件",
"context": "BP_FirstPersonCharacter包含骨骼网格体组件,用于角色动画和可视化",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "BP_FirstPersonCharacter",
"predicate": "包含",
"object": "角色移动组件",
"context": "BP_FirstPersonCharacter包含角色移动组件,用于角色移动",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "第一人称网格体",
"predicate": "子项",
"object": "FirstPersonCamera",
"context": "第一人称网格体包含一个名为FirstPersonCamera的子项摄像机组件",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "FirstPersonCamera",
"predicate": "决定",
"object": "第一人称视角",
"context": "FirstPersonCamera摄像机组件决定玩家的第一人称视角",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Look函数",
"predicate": "处理",
"object": "摄像机旋转输入",
"context": "Look函数用于处理摄像机的旋转输入,控制角色环顾四周",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "FirstPersonCameraComponent",
"predicate": "附加到",
"object": "FirstPersonMeshComponent",
"context": "FirstPersonCameraComponent摄像机组件附加到FirstPersonMeshComponent网格体组件上",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "FirstPersonMeshComponent",
"predicate": "设置",
"object": "仅所属玩家可见",
"context": "FirstPersonMeshComponent网格体组件设置为仅所属玩家可见",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "第三人称网格体",
"predicate": "设置",
"object": "所属玩家不可见",
"context": "第三人称网格体设置为所属玩家不可见,仅对其他玩家可见",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "FirstPersonCameraComponent",
"predicate": "偏移",
"object": "眼部位置",
"context": "FirstPersonCameraComponent摄像机组件的位置被微调到角色的眼部位置,以获得更准确的视野",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "UAnimInstance",
"predicate": "控制",
"object": "动画逻辑",
"context": "UAnimInstance类实例控制动画逻辑,决定在骨骼网格体上播放哪些动画",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画蓝图",
"predicate": "派生自",
"object": "UAnimInstance",
"context": "动画蓝图派生自UAnimInstance类,用于定义角色的动画行为",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "FirstPersonMeshComponent",
"predicate": "设置",
"object": "动画实例类",
"context": "FirstPersonMeshComponent网格体组件设置动画实例类,以播放第一人称动画",
"direction": "unidirectional",
"confidence": 0.9
}
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"timestamp": "2025-06-15T17:55:26.550Z",
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"timestamp": "2025-06-15T17:54:05.931Z"
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