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{
"filename": "documentation_zh-cn_unreal-engine_animation-notifies-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_animation-notifies-in-unreal-engine.md",
"triples": [
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"subject": "动画通知",
"predicate": "同步到",
"object": "动画序列",
"context": "动画通知用于创建同步到动画序列的可重复事件,帮助学习者理解动画事件与时间轴的关联",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知",
"predicate": "包含",
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"context": "粒子效果通知是动画通知的一种类型,用于生成粒子系统,帮助学习者区分不同类型的动画通知",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知",
"predicate": "包含",
"object": "声音通知",
"context": "声音通知是动画通知的一种类型,用于播放音效,帮助学习者理解如何将声音同步到动画",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知",
"predicate": "包含",
"object": "服装模拟通知",
"context": "服装模拟通知是动画通知的一种类型,用于控制布料模拟,帮助学习者理解动画与物理模拟的交互",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知",
"predicate": "包含",
"object": "骨架通知",
"context": "骨架通知是动画通知的一种类型,存储在骨架资产上,用于触发动画蓝图中的事件,帮助学习者理解动画系统的层次结构",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知",
"predicate": "包含",
"object": "通知状态",
"context": "通知状态是动画通知的一种类型,在一段时间内运行而非单次事件,帮助学习者理解持续事件与瞬时事件的区别",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知",
"predicate": "包含",
"object": "同步标识",
"context": "同步标识是动画通知的一种类型,用于动画同步,帮助学习者理解如何协调多个动画的播放",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知",
"predicate": "包含",
"object": "蒙太奇通知",
"context": "蒙太奇通知是动画通知的一种类型,专门用于动画蒙太奇,帮助学习者理解蒙太奇特有的通知类型",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "粒子效果通知",
"predicate": "生成",
"object": "Niagara粒子",
"context": "粒子效果通知可以生成Niagara粒子系统,帮助学习者理解如何将视觉效果与动画同步",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "粒子效果通知",
"predicate": "生成",
"object": "级联粒子",
"context": "粒子效果通知可以生成旧版级联粒子系统,帮助学习者理解不同粒子系统的兼容性",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "声音通知",
"predicate": "播放",
"object": "Sound Cue",
"context": "声音通知可以播放Sound Cue,帮助学习者理解如何将复杂的声音逻辑与动画同步",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "声音通知",
"predicate": "播放",
"object": "MetaSound",
"context": "声音通知可以播放MetaSound,帮助学习者理解现代音频系统与动画的集成",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "骨架通知",
"predicate": "触发",
"object": "动画蓝图事件",
"context": "骨架通知可以在动画蓝图中触发事件,帮助学习者理解如何将动画事件与游戏逻辑连接",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "通知状态",
"predicate": "包含",
"object": "定时粒子效果",
"context": "定时粒子效果是通知状态的一种类型,帮助学习者理解如何在动画持续时间内控制粒子系统",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "通知状态",
"predicate": "包含",
"object": "尾迹",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "蒙太奇通知",
"predicate": "包含",
"object": "蒙太奇通知窗口",
"context": "蒙太奇通知窗口是蒙太奇特有的一种通知状态,帮助学习者理解蒙太奇中持续事件的处理",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "蒙太奇通知",
"predicate": "包含",
"object": "禁用根骨骼运动",
"context": "禁用根骨骼运动是蒙太奇特有的一种通知状态,帮助学习者理解如何在特定动画段控制角色移动",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画序列",
"predicate": "需要",
"object": "骨骼网格体",
"context": "创建和使用动画序列需要骨骼网格体,帮助学习者理解动画系统的基础组件",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "骨架通知",
"predicate": "存储在",
"object": "骨架资产",
"context": "骨架通知存储在骨架资产上,帮助学习者理解动画资源的组织方式",
"direction": "unidirectional",
"confidence": 0.9
},
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"subject": "自定义通知类",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "自定义通知类",
"predicate": "继承自",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画通知面板",
"predicate": "用于管理",
"object": "骨架通知",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "尾迹通知",
"predicate": "使用",
"object": "动画曲线",
"context": "尾迹通知可以使用动画曲线控制尾迹宽度,帮助学习者理解动画曲线在特效控制中的应用",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "高级定时Niagara效果",
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"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "同步标识",
"predicate": "用于",
"object": "动画同步组",
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"direction": "unidirectional",
"confidence": 0.9
}
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"timestamp": "2025-06-15T18:04:06.919Z",
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