We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/yarnovo/unreal-engine-knowledge-graph-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server
{
"filename": "documentation_zh-cn_unreal-engine_ai-perception-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_ai-perception-in-unreal-engine.md",
"triples": [
{
"subject": "AI感知系统",
"predicate": "包含",
"object": "AI感知组件",
"context": "AI感知系统通过AI感知组件实现感知功能,这是学习AI感知的基础组件",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI感知组件",
"predicate": "监听",
"object": "刺激源",
"context": "AI感知组件作为刺激监听器,负责收集环境中已注册的刺激源数据",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI感知组件",
"predicate": "触发",
"object": "On Perception Updated事件",
"context": "当感知系统更新时,会触发该事件用于启动蓝图脚本或更新行为树变量",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI感知组件",
"predicate": "配置",
"object": "感官类型",
"context": "组件可配置多种感官类型(如视觉、听觉等),这是实现不同感知能力的关键",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI伤害感知",
"predicate": "基于",
"object": "AISense_Damage类",
"context": "伤害感知默认使用AISense_Damage类实现,开发者也可通过C++创建自定义类",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI听觉感知",
"predicate": "检测",
"object": "报告噪点事件",
"context": "听觉感知专门用于检测游戏中通过Report Noise Event生成的声音",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI视觉感知",
"predicate": "使用",
"object": "视觉锥体参数",
"context": "视觉感知通过视觉半径、周边视觉角度等参数定义可视范围,是AI视觉的核心配置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI感知系统",
"predicate": "关联",
"object": "行为树",
"context": "感知系统与行为树协同工作,感知数据可用于驱动行为树决策",
"direction": "bidirectional",
"confidence": 0.8
},
{
"subject": "AI感知系统",
"predicate": "关联",
"object": "场景查询系统(EQS)",
"context": "感知系统与EQS都是AI获取环境信息的工具,共同构成AI决策的数据来源",
"direction": "bidirectional",
"confidence": 0.8
},
{
"subject": "AI感知刺激源组件",
"predicate": "注册",
"object": "感官源",
"context": "该组件使Actor能将自己注册为特定感官的刺激源,是感知系统数据来源的关键",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI感知调试",
"predicate": "使用",
"object": "AI调试工具",
"context": "通过专用调试工具可以可视化感知系统的运行状态,是开发调试的重要方法",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "主导感官",
"predicate": "优先于",
"object": "其他感官",
"context": "设置主导感官后,当多个感官同时检测到目标时,系统会优先采用主导感官的数据",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "按归属检测",
"predicate": "控制",
"object": "团队感知",
"context": "该属性用于设置AI只对特定团队关系(敌/友/中立)的Actor作出反应",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "Get Currently Perceived Actors",
"predicate": "返回",
"object": "被感知Actor",
"context": "该函数是获取感知系统当前检测结果的主要接口,对AI决策逻辑至关重要",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Set Sense Enabled",
"predicate": "控制",
"object": "感官状态",
"context": "通过该函数可以动态启用/禁用特定感官,实现AI感知能力的运行时调整",
"direction": "unidirectional",
"confidence": 0.9
}
],
"timestamp": "2025-06-15T17:56:17.679Z",
"warnings": [
{
"type": "large_file",
"message": "文档内容较长,可能增加API调用成本 (11833 字符)",
"timestamp": "2025-06-15T17:55:28.072Z"
}
],
"metadata": {
"fileSize": 18975,
"contentLength": 11833,
"processingTimeMs": 49616
}
}