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{
"filename": "documentation_zh-cn_unreal-engine_animation-blueprint-component-space-conversion-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_animation-blueprint-component-space-conversion-in-unreal-engine.md",
"triples": [
{
"subject": "动画蓝图",
"predicate": "包含",
"object": "AnimGraph",
"context": "AnimGraph是动画蓝图的核心组件,用于构建动画逻辑",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AnimGraph",
"predicate": "生成",
"object": "动画姿势",
"context": "AnimGraph节点通过计算生成驱动动画的姿势",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "动画姿势",
"predicate": "存在于",
"object": "本地空间",
"context": "大部分动画节点在本地空间中运行,姿势相对于父骨骼计算",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "动画姿势",
"predicate": "存在于",
"object": "组件空间",
"context": "特定节点(如混合节点和骨骼控制点节点)在组件空间中运行,姿势相对于骨骼网格体组件计算",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "本地空间",
"predicate": "转换为",
"object": "组件空间",
"context": "使用Local to Component节点可将本地空间姿势转换为组件空间姿势",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "组件空间",
"predicate": "转换为",
"object": "本地空间",
"context": "使用Component to Local节点可将组件空间姿势转换回本地空间",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "混合节点",
"predicate": "运行于",
"object": "组件空间",
"context": "混合节点需要在组件空间中运行,由蓝色引脚指示",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "骨骼控制点节点",
"predicate": "运行于",
"object": "组件空间",
"context": "所有骨骼控制点节点在组件空间中运行,由蓝色引脚指示",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "空间转换",
"predicate": "具有成本",
"object": "性能优化",
"context": "频繁的空间转换会影响性能,建议将组件空间节点分组以减少转换次数",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "骨骼网格体组件",
"predicate": "作为参考",
"object": "组件空间",
"context": "组件空间中的姿势变换是相对于骨骼网格体组件计算的",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "父骨骼",
"predicate": "作为参考",
"object": "本地空间",
"context": "本地空间中的姿势变换是相对于父骨骼计算的",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "Convert Spaces节点",
"predicate": "用于",
"object": "空间转换",
"context": "该节点专门用于在本地空间和组件空间之间转换姿势",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "白色引脚",
"predicate": "表示",
"object": "本地空间",
"context": "白色引脚指示节点在本地空间中运行",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "蓝色引脚",
"predicate": "表示",
"object": "组件空间",
"context": "蓝色引脚指示节点在组件空间中运行",
"direction": "bidirectional",
"confidence": 0.9
}
],
"timestamp": "2025-06-15T17:58:52.376Z",
"warnings": [],
"metadata": {
"fileSize": 3303,
"contentLength": 2367,
"processingTimeMs": 50954
}
}