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{
"filename": "documentation_zh-cn_unreal-engine_actor-relevancy-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_actor-relevancy-in-unreal-engine.md",
"triples": [
{
"subject": "Actor",
"predicate": "复制到",
"object": "客户端",
"context": "虚幻引擎只会将与客户端相关的Actor复制到该客户端,帮助学习者理解网络复制的核心机制",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AActor::IsNetRelevantFor",
"predicate": "确定",
"object": "Actor相关性",
"context": "该函数是判断Actor是否与特定网络连接相关的核心方法,理解它有助于掌握网络复制逻辑",
"direction": "unidirectional",
"confidence": 0.95
},
{
"subject": "基于距离的相关性",
"predicate": "影响",
"object": "Actor可见性",
"context": "当Actor超出设定距离时会被判定为不相关从而不可见,这是优化网络性能的重要机制",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AActor::ForceNetRelevant",
"predicate": "强制设置",
"object": "Actor相关性",
"context": "该函数可以强制使Actor保持相关状态,是开发者手动控制复制的关键方法",
"direction": "unidirectional",
"confidence": 0.95
},
{
"subject": "bAlwaysRelevant",
"predicate": "重载",
"object": "bOnlyRelevantToOwner",
"context": "该属性优先级高于bOnlyRelevantToOwner,理解属性优先级对网络设置很重要",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AGameNetworkManager",
"predicate": "控制",
"object": "基于距离的相关性",
"context": "网络管理器决定是否启用距离相关性检测,是高级网络配置的核心组件",
"direction": "unidirectional",
"confidence": 0.85
},
{
"subject": "APawn",
"predicate": "重载",
"object": "AActor::IsNetRelevantFor",
"context": "Pawn类有自己独特的网络相关性判断逻辑,说明不同Actor子类可能有特殊复制需求",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "bNetUseOwnerRelevancy",
"predicate": "依赖",
"object": "Owner属性",
"context": "该属性使Actor使用所有者的相关性判断,展示了Actor所有权的网络影响",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "NetCullDistanceSquared",
"predicate": "决定",
"object": "Actor复制范围",
"context": "该属性定义了Actor保持相关状态的最大距离,是性能调优的关键参数",
"direction": "unidirectional",
"confidence": 0.95
},
{
"subject": "Actor相关性",
"predicate": "影响",
"object": "网络性能",
"context": "合理设置相关性可以显著减少不必要的网络数据传输,这是多人游戏优化的核心概念",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "Root组件",
"predicate": "影响",
"object": "Actor相关性",
"context": "没有根组件或禁用碰撞的Actor会被判定为不相关,说明物理组件与网络复制的关联",
"direction": "unidirectional",
"confidence": 0.85
},
{
"subject": "重载IsNetRelevantFor",
"predicate": "需要",
"object": "谨慎处理",
"context": "文档特别警告不熟悉复制系统的开发者应谨慎重载,强调这是高级开发内容",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "ViewTarget",
"predicate": "参与",
"object": "相关性判断",
"context": "作为IsNetRelevantFor的关键参数,理解ViewTarget有助于掌握视角相关的复制逻辑",
"direction": "unidirectional",
"confidence": 0.85
},
{
"subject": "bRelevantForNetworkReplays",
"predicate": "控制",
"object": "重播复制",
"context": "该属性决定Actor是否出现在网络重播中,是录制系统的重要设置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Actor相关性",
"predicate": "基于",
"object": "多种条件",
"context": "文档详细列出了所有权、距离、可见性等多重判断条件,展示了复杂的网络决策系统",
"direction": "unidirectional",
"confidence": 0.95
}
],
"timestamp": "2025-06-15T17:53:51.875Z",
"warnings": [],
"metadata": {
"fileSize": 9948,
"contentLength": 6920,
"processingTimeMs": 63031
}
}