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{
"filename": "documentation_zh-cn_unreal-engine_add-event-handler-group-reference-for-niagara-effects-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_add-event-handler-group-reference-for-niagara-effects-in-unreal-engine.md",
"triples": [
{
"subject": "事件处理器",
"predicate": "确定",
"object": "发射器对传入事件的响应方式",
"context": "事件处理器是Niagara特效中控制发射器如何响应事件的核心组件,理解这一关系是学习事件处理的基础",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "事件处理器",
"predicate": "包含",
"object": "事件处理器属性",
"context": "事件处理器属性是事件处理器的组成部分,了解这些属性有助于配置事件处理行为",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "事件处理器",
"predicate": "包含",
"object": "接收事件模块",
"context": "接收事件模块是事件处理器的重要组成部分,用于监听特定类型的事件",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "事件处理器",
"predicate": "依赖",
"object": "事件模块",
"context": "要使用事件处理器,首先需要在粒子更新组中放置事件模块,这是事件处理的前提条件",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "事件处理器",
"predicate": "依赖",
"object": "需要持久ID",
"context": "正确使用事件需要在发射器属性中启用需要持久ID,这是事件处理的关键配置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "接收事件模块",
"predicate": "对应",
"object": "生成事件模块",
"context": "每种接收事件模块都有对应的生成事件模块(如接收碰撞事件对应生成碰撞事件),理解这种对应关系是事件系统设计的关键",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "接收位置事件",
"predicate": "包含设置",
"object": "继承速度",
"context": "接收位置事件模块包含继承速度等设置,这些设置影响粒子行为,是学习事件处理细节的重要内容",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "事件处理器属性",
"predicate": "包含参数",
"object": "执行模式",
"context": "执行模式是事件处理器属性的重要参数,控制事件脚本的运行方式,影响系统性能",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "执行模式",
"predicate": "包含选项",
"object": "生成的粒子",
"context": "理解执行模式的不同选项(如生成的粒子或每个粒子)有助于优化事件处理性能",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "事件处理器",
"predicate": "仅适用于",
"object": "CPU模拟",
"context": "事件处理器目前不适用于GPU模拟,这一限制影响特效系统的设计选择",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Niagara特效系统",
"predicate": "包含",
"object": "事件处理器",
"context": "事件处理器是Niagara特效系统的重要组成部分,理解其在系统中的位置有助于构建完整知识框架",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "发射器A",
"predicate": "通过事件影响",
"object": "发射器B",
"context": "典型的事件处理案例展示了发射器间如何通过事件交互,这是学习事件系统应用的范例",
"direction": "unidirectional",
"confidence": 0.9
}
],
"timestamp": "2025-06-15T17:54:49.928Z",
"warnings": [],
"metadata": {
"fileSize": 5656,
"contentLength": 3666,
"processingTimeMs": 44006
}
}