We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/yarnovo/unreal-engine-knowledge-graph-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server
{
"filename": "documentation_zh-cn_unreal-engine_2d-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_2d-in-unreal-engine.md",
"triples": [
{
"subject": "Paper 2D",
"predicate": "是",
"object": "虚幻引擎插件",
"context": "Paper 2D是虚幻引擎的一个插件,用于创建2D和2D/3D混合的游戏玩法和动画系统。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Paper 2D",
"predicate": "支持",
"object": "2D资产类型",
"context": "Paper 2D插件支持各类2D资产类型,如Sprites、Flipbooks、TileSets和TileMaps。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Sprites",
"predicate": "用于",
"object": "2D角色和对象",
"context": "Sprite是用于创建2D角色和对象的主要资产,可以将图像映射到其上。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Flipbooks",
"predicate": "用于",
"object": "Sprite动画",
"context": "Flipbooks用于为Sprite Actor制作动作,存储一系列不同的Sprite资产的线性顺序播放内容。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "TileSets",
"predicate": "用于",
"object": "创建2D关卡和环境",
"context": "TileSets用于导入包含关卡中所有背景资产的大型资产文件,提取每个图块并定义碰撞设置。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "TileMaps",
"predicate": "用于",
"object": "构建2D关卡",
"context": "TileMaps用于将TileSets中的图块组合起来构建2D关卡。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Paper 2D",
"predicate": "兼容",
"object": "3D渲染功能",
"context": "Paper 2D插件与UE的3D渲染功能完全兼容,2D元素能够与3D角色、对象或环境无缝集成。",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "Sprite组件",
"predicate": "添加到",
"object": "Actor或Paper 2D角色Actor",
"context": "Sprite可以以Sprite组件的形式添加到任何UE Actor或Paper 2D角色Actor。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Flipbooks",
"predicate": "独立于",
"object": "Sprite资产",
"context": "Flipbooks是一种独特的资产,可以独立于单个Sprite资产甚或Actor对象使用。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "TileSets",
"predicate": "组成",
"object": "TileMaps",
"context": "TileSets中的图块可以组合成TileMaps,用于构建2D关卡。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Paper 2D",
"predicate": "需要",
"object": "安装插件",
"context": "要在UE中创建2D和2D/3D混合项目,需要先安装Paper 2D插件。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Unity",
"predicate": "迁移到",
"object": "虚幻引擎",
"context": "文档提供了将2D项目从Unity迁移到UE的步骤和方法。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "图像文件",
"predicate": "导入为",
"object": "纹理资产",
"context": "导入到UE的图像文件会以纹理资产的形式导入,可用于创建Paper 2D资产。",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Sprite操作",
"predicate": "应用",
"object": "Paper 2D导入设置",
"context": "在导入低分辨率图像时,可以应用Sprite特有的设置以锐化和增强像素原画的外观。",
"direction": "unidirectional",
"confidence": 0.9
}
],
"timestamp": "2025-06-15T17:51:47.934Z",
"warnings": [],
"metadata": {
"fileSize": 8577,
"contentLength": 6003,
"processingTimeMs": 58444
}
}