We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/yarnovo/unreal-engine-knowledge-graph-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server
{
"filename": "documentation_zh-cn_unreal-engine_ai-components-in-unreal-engine",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_ai-components-in-unreal-engine.md",
"triples": [
{
"subject": "AI组件",
"predicate": "包含",
"object": "AIPerceptionComponent",
"context": "AI组件是虚幻引擎中AI系统的核心组成部分,AIPerceptionComponent作为其子组件,帮助学习者理解AI组件的具体实现方式",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI组件",
"predicate": "包含",
"object": "PawnNoiseEmitterComponent",
"context": "PawnNoiseEmitterComponent是AI组件的关键组成部分,理解这一关系有助于掌握AI系统的噪声感知机制",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI组件",
"predicate": "包含",
"object": "Pawn感应组件",
"context": "Pawn感应组件是AI组件的重要部分,这一关系展示了AI系统如何实现环境感知功能",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AIPerceptionComponent",
"predicate": "属于",
"object": "AIPerceptionSystem",
"context": "理解AIPerceptionComponent在AIPerceptionSystem中的角色,有助于掌握AI感知的整体架构",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AIPerceptionComponent",
"predicate": "监听",
"object": "刺激源",
"context": "这一关系解释了AIPerceptionComponent的核心功能,帮助学习者理解AI感知的工作原理",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "PawnNoiseEmitterComponent",
"predicate": "追踪",
"object": "噪声事件数据",
"context": "这一关系展示了PawnNoiseEmitterComponent的功能实现方式,是理解AI噪声感知的关键",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "PawnNoiseEmitterComponent",
"predicate": "被监听",
"object": "SensingComponents",
"context": "这一双向关系展示了噪声生成与感知的完整链路,对理解AI交互机制很重要",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "Pawn感应组件",
"predicate": "封装",
"object": "感知设置及功能",
"context": "这一关系解释了Pawn感应组件的设计目的,帮助理解其架构思想",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Pawn感应组件",
"predicate": "实现",
"object": "视觉感知",
"context": "明确Pawn感应组件的功能实现,是学习AI感知系统的重要知识点",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Pawn感应组件",
"predicate": "实现",
"object": "听觉感知",
"context": "明确Pawn感应组件的功能实现,完善对AI感知系统的理解",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AIPerceptionComponent",
"predicate": "调用",
"object": "UpdatePerception",
"context": "这一关系揭示了AI感知更新的机制,对理解AI系统运行流程很重要",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "AI组件",
"predicate": "应用于",
"object": "Pawn",
"context": "这一关系明确了AI组件的使用场景,帮助学习者理解其在游戏实体中的应用",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "PawnNoiseEmitterComponent",
"predicate": "主要存在于",
"object": "Pawn",
"context": "明确组件与游戏实体的关联,帮助理解AI组件的部署方式",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "PawnNoiseEmitterComponent",
"predicate": "主要存在于",
"object": "控制器",
"context": "展示组件的另一种存在形式,完善对AI系统架构的理解",
"direction": "unidirectional",
"confidence": 0.9
}
],
"timestamp": "2025-06-15T17:56:31.375Z",
"warnings": [],
"metadata": {
"fileSize": 2156,
"contentLength": 1576,
"processingTimeMs": 63314
}
}