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{
"filename": "documentation_zh-cn_unreal-engine_android-material-quality---es31-settings-in-the-unreal-engine-project-settings",
"sourceFile": "C:\\Users\\yarnb\\unreal-engine-knowledge-graph-mcp\\sources\\docs\\documentation_zh-cn_unreal-engine_android-material-quality---es31-settings-in-the-unreal-engine-project-settings.md",
"triples": [
{
"subject": "Android材质质量 - ES31",
"predicate": "包含",
"object": "正向渲染覆盖",
"context": "正向渲染覆盖是Android材质质量 - ES31设置中的一个重要部分,了解这一部分有助于理解如何在Android平台上优化材质渲染",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "烘焙期间废弃质量",
"context": "烘焙期间废弃质量是正向渲染覆盖的一个设置选项,了解这一选项有助于掌握材质烘焙过程中的质量控制",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "启用质量覆盖",
"context": "启用质量覆盖是正向渲染覆盖的一个设置选项,掌握这一选项有助于理解如何覆盖默认材质质量设置",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "强制完全粗糙",
"context": "强制完全粗糙是正向渲染覆盖的一个性能优化选项,了解这一选项有助于在性能与质量之间做出权衡",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "强制完全粗糙",
"predicate": "提高",
"object": "性能",
"context": "强制完全粗糙通过将粗糙度输入值设为1来提高性能,这是Android平台上重要的性能优化手段",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "强制非金属",
"context": "强制非金属是正向渲染覆盖的一个性能优化选项,了解这一选项有助于优化金属感材质的渲染性能",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "强制非金属",
"predicate": "提高",
"object": "性能",
"context": "强制非金属通过将金属感输入值设为0来提高性能,这是移动平台渲染优化的重要技术",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "禁用光照贴图方向性",
"context": "禁用光照贴图方向性是正向渲染覆盖的一个设置选项,了解这一选项有助于掌握光照贴图的方向性控制",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "强制低质量反射",
"context": "强制低质量反射是正向渲染覆盖的一个性能优化选项,了解这一选项有助于优化反射效果的渲染性能",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "强制不将预集成GF用于简单IBL",
"context": "这一选项控制是否在简单IBL中使用预集成GF,了解这一选项有助于掌握基于图像的照明技术",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "禁用材质法线计算",
"context": "禁用材质法线计算是正向渲染覆盖的一个性能优化选项,了解这一选项有助于优化法线贴图的计算性能",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "移动阴影映射质量",
"context": "移动阴影映射质量是正向渲染覆盖的一个重要设置,了解这一选项有助于掌握移动平台上阴影渲染的质量控制",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "正向渲染覆盖",
"predicate": "包含",
"object": "更新预览着色器",
"context": "更新预览着色器按钮用于实时查看设置更改后的效果,这是调试和优化材质的重要工具",
"direction": "unidirectional",
"confidence": 0.9
},
{
"subject": "Android材质质量 - ES31",
"predicate": "适用于",
"object": "移动平台渲染优化",
"context": "Android材质质量 - ES31设置专门用于优化移动平台的渲染性能和质量,是移动开发者的重要知识",
"direction": "bidirectional",
"confidence": 0.9
},
{
"subject": "强制完全粗糙",
"predicate": "影响",
"object": "材质外观",
"context": "强制完全粗糙会显著改变材质的外观表现,开发者需要理解这一设置对视觉效果的影响",
"direction": "unidirectional",
"confidence": 0.8
},
{
"subject": "强制非金属",
"predicate": "影响",
"object": "材质外观",
"context": "强制非金属会改变材质的金属感表现,开发者需要权衡性能与视觉效果",
"direction": "unidirectional",
"confidence": 0.8
}
],
"timestamp": "2025-06-15T17:57:50.402Z",
"warnings": [],
"metadata": {
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}
}