scene_set_spawn
Set the player spawn point and initial facing direction in a copied save, writing a new .gil file so levels start with correct placement instead of relying on graph teleports.
Instructions
Set where players start and which way they face, in a copy of a save: the position and rotation ([x, y, z], rotation in degrees, y is the heading) of the preset point the level's spawn point uses. This is the platform's way to place the player at the start; a graph does not have to teleport anyone when the level begins. Stay on the ground: the flat ground of a new empty map ends about 32 m from its middle (a player teleported to x=32 fell out of the world), so keep the start, everything a creature is to walk to and every place a graph creates something within 30 m, or bring floor pieces of your own. The camera starts behind the character, so the heading also decides the first view (for a side view along x, face across the lane). Writes a new .gil in the workspace; the official save is not touched. Verified in play on 2026-10-10.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapPath | No | ||
| position | No | ||
| rotation | No | ||
| outputName | No |