scene_list_entities
Lists entities in an imported Miliastra save with GUIDs, asset IDs, positions, start-level flags, and kinds so you can retrieve editor-assigned GUIDs before writing node graphs. Read-only.
Instructions
List entities placed in a save by name: GUID, asset id, position, whether it is created at level start, and kind (static, dynamic, creature). The editor assigns new GUIDs when it imports a pack, so after scene_import_assets read the GUIDs here before writing them into a node graph. Without mapPath it reads the save the editor wrote last (the one just imported into). Read-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| mapPath | No | ||
| namePrefix | No |