editor_open_map
Imports a .gil as a new save and leaves it open in the editor, without playing, so you can target a specific map before importing scene assets. Returns a runId to poll playtest_status until complete.
Instructions
Import a .gil as a new save and leave it open in the editor, without playing it. Do this before scene_import_assets when the scene should go into a particular map. Needs the game running (main world, Miliastra lobby, save list or editor) and takes over mouse and keyboard for about 80 seconds. Returns a runId; poll playtest_status until it succeeds (officialSave is the new save file).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapPath | Yes |