playtest_frames
Combine playtest screenshots into a single labeled contact sheet, cropping each to the same region, to inspect motion frame by frame and verify attack timing, impacts, and animation alignment.
Instructions
Put the screenshots of a finished playtest side by side in one picture, each cut to the same part of the screen and labelled with its play second: the way to look at motion. Whether an attack is right does not show in prints: is the weapon in the hand, does the blow land when the number comes up, does the knife leave when the hand opens, does a creature stop where it should. Take screenshots a quarter or half a second apart over the seconds that matter (playtest_start screenshotsAt takes fractions of a second, up to 120 of them; screenshotWidth up to 3840 keeps more detail), bring the camera close (scene_set_camera) or cut the picture with crop, then look at the sheet: left to right, top to bottom. fromSeconds and toSeconds pick the span (play seconds, the clock of the screenshots), every takes each n-th, crop is [x0, y0, x1, y1] as fractions of the screen, columns and width (pixels of the whole sheet) set the size of a frame. Several sheets of one run are fine: a wide one to find the moment, a close one of two seconds around it. Read-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| crop | No | ||
| every | No | ||
| runId | Yes | ||
| width | No | ||
| columns | No | ||
| maxFrames | No | ||
| toSeconds | No | ||
| fromSeconds | No |