creature_animations
Lists complex creature animations with length, looping, event timing, and holdable-item data; filter by creature or keyword to configure skills that play the right action.
Instructions
The animations of the complex creatures (the assets of the group "怪物(AI版)"), by creature: id, name, length in seconds and whether it loops. A creature skill (scene_add_creature_skill) plays one or several of them, which is everything a complex creature does besides walking: swing, shoot, dig, look around, talk, laugh. The models come with empty hands, and an attack only looks right with the thing in the hand its animation was made for: inItsHands says what a creature can hold, and the animations that were looked at in play say what happens in them (what) and at which millisecond the blow lands or the hand opens (atMs: the graphAtMs of the skill). Without creature it lists the creatures whose animations are known (with query, those that have a matching one: 挖矿 digging, 攻击 attacks, 待机 standing, 交谈 talking). Names and ids were read from the editor on 2026-10-11. Read-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| query | No | ||
| creature | No |