scene_add_preset_point
Add a named preset point (position and rotation) to a copied save so node graphs can read map locations like waiting rooms, arenas, or boss spawns by ID instead of hardcoded numbers.
Instructions
Add a named preset point (预设点) to a copy of a save: a position and a rotation a graph reads by id with f.queryPresetPointPositionRotation(pointId), so that places (a waiting room, the arena, where the boss appears) live in the map and not as numbers inside graphs. Returns pointId. Writes a new .gil in the workspace; the official save is not touched. Verified in play on 2026-10-10.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| mapPath | No | ||
| position | Yes | ||
| rotation | No | ||
| outputName | No |