image_catalog
Browse image resource categories and retrieve grid sheets with picture IDs so you can visually pick icons, frames, items, or portraits for UI image controls.
Instructions
The pictures a screen can show (图片资源库 of the image control): icons of what a player does (功能图标, 玩法图标: elements, flags, swords, shields, hearts of the platform), decorations in colour (stars, crowns, balloons, coins, fruit, animals, clouds), plates and frames to put things on, plain shapes, dividers, special characters, skill and talent icons, items (potions, keys, chests, books, weapons) and portraits of creatures. Without arguments it lists the categories with the range of ids each holds; with a category it returns photographs of the editor's own grid, four sheets to a page, each picture with its id under it. Look at the sheets and read the id of the picture that fits: it is the image of scene_add_image. There are no names to search by, so choose by eye. This is how a screen without words gets its meaning: a heart beside the health bar, a key that appears when the key is found, a sword on the attack button.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| page | No | ||
| category | No |