scene_set_revive
Configure how downed players revive in a copied scene, including wait time, auto-revive, revive screen, lives, health, and fall loss.
Instructions
Set how a player's character comes back after going down (the revive settings of the player template), in a copy of a save: seconds (the wait before reviving, 10 on a new map), auto (true: it revives by itself when the wait is over), showScreen (false: the platform's revive screen with its button does not come up), lives (how many times a player may revive, 10 on a new map), healthPercent (the health a revived character has, 40), fallLossPercent (the share of its greatest health a character loses when it falls out of the world and is put back, 10). An arcade respawn is {seconds: 2, auto: true, showScreen: false}; three lives is {lives: 3}, and a graph hears whenAllPlayerSCharactersAreDown when they are used up. The level needs a respawn point (scene_add_respawn_point). scene_list_respawn_points shows the settings. The fields were read by changing each in the editor on 2026-10-13. Verified in play that day (examples/hazards): with {seconds: 2, auto: true, showScreen: false} a player knocked down by f.defeatAllPlayerSCharacters got no revive screen and stood at the respawn point about five seconds later.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| auto | No | ||
| lives | No | ||
| mapPath | No | ||
| seconds | No | ||
| outputName | No | ||
| showScreen | No | ||
| healthPercent | No | ||
| fallLossPercent | No |