scene_set_level_settings
Changes level aggro and load-tier settings in a copied save, writing a new .gil file without altering the official save. Use custom aggro to control creature targeting; default lets creatures choose.
Instructions
Change level settings in a copy of a save. aggroMode "custom" switches the level to 自定义仇恨: the aggro nodes (setTheAggroValueOfSpecifiedEntity, tauntTarget, removeTargetEntityFromAggroList, clearSpecifiedTargetSAggroList) then work, so a graph can tell each creature whom to go for; "default" leaves target choice to the creatures. loadTier is the 负载需求档位 of the level: "low" (a new map; 1000) or "high" (4000; the editor warns that phones and consoles may not run such a level). Writes a new .gil in the workspace and returns its path; the official save is not touched.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapPath | No | ||
| loadTier | No | ||
| aggroMode | No | ||
| outputName | No |