Skip to main content
Glama
sam-david

unreal-mcp

by sam-david

set_skeletal_mesh_lod

Define LOD count for a skeletal mesh to balance visual quality and performance by specifying asset path and number of LODs.

Instructions

Configure LOD settings on a skeletal mesh.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
lod_countYesNumber of LODs to generate
mesh_pathYesSkeletal mesh asset path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It only states that LOD settings are configured but does not explain whether this overwrites existing settings, requires specific permissions, or produces any output. The mutation behavior is implicit but unelaborated.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no redundant filler. However, it is somewhat under-specified: 'LOD settings' is vague and does not enumerate what settings are involved, making the conciseness less useful than it could be.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the absence of annotations and output schema, and the presence of a closely related sibling tool (generate_lods), the description is not complete enough. It lacks usage guidance, behavioral details, and any indication of expected results, making it difficult for an agent to select this tool confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and both parameters have clear descriptions ('Number of LODs to generate', 'Skeletal mesh asset path'). The tool description adds little beyond the schema, but the schema already fully covers parameter meaning, so the baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Configure'), a resource ('skeletal mesh'), and a subject ('LOD settings'). It clearly states the tool's domain, though it does not distinguish itself from sibling tools like generate_lods, which might also deal with LODs.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives such as generate_lods or reimport_skeletal_mesh. No context, prerequisites, or exclusions are mentioned, leaving the selection entirely to the agent's inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sam-david/unreal-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server