Skip to main content
Glama
sam-david

unreal-mcp

by sam-david

get_anim_sequence_info

Fetch animation sequence details from Unreal Engine by providing the asset path, returning length, frame count, and bone data.

Instructions

Get info about an animation sequence (length, frames, bone data).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sequence_pathYesAnimSequence asset path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description is the only transparency source. It mentions the data returned but does not disclose potential side effects, error handling, or prerequisites like requiring a valid asset path. This is a significant gap for a getter tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence, efficient and front-loaded, no filler. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simplicity of the tool, the description is adequate but not complete. It lists the main output components (length, frames, bone data) but lacks details on return structure or error cases, especially with no output schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema fully describes the only parameter (sequence_path) with 100% coverage. The description adds no new parameter semantics beyond the schema, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Get info about an animation sequence' and specifies the info fields (length, frames, bone data), distinguishing it from generic get_sequence_info by the 'animation' qualifier. It is specific and resource-focused, though it does not explicitly differentiate from sibling tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like get_sequence_info or get_asset_info. The description only states the action without context or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sam-david/unreal-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server