add_track
Add a track to an actor binding in a Level Sequence. Specify the sequence path, binding ID, and track type to enable animation, audio, events, or property changes in Unreal Engine.
Instructions
Add a track to an actor binding in a sequence.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| binding_id | Yes | Binding ID (from add_actor_binding or get_sequence_info) | |
| track_type | Yes | Track class name | |
| sequence_path | Yes | LevelSequence asset path |